![]() ![]() Locations of any placed items on the map.Accurate (mostly) placements of solid and pass-through platforms.I have scaled up the level names and doubled the scale of the image so that compression/image zoom filtering doesn't make the smaller text unreadable when zooming in, hopefully that eases readability but if it doesn't I may try a better version at a later date, though I think this should suffice for now. this game is also quite large I have to say I have a newfound appreciation of what D-Lis has managed to create here. It took me longer than expected because a. Needs to be action oriented.Īpologies for taking so long but I have finally completed the map. Unsure what the long term impact sex mechanics should be. Escape attempts have a random Z% chance of escape (not a huge fan of RNG but this is a quick solution for "challenge").Escaping a down or a grapple requires Y% stamina.Stamina regen is slower while down or grappled based on missing HP.Stamina regen is slowed after each action, cumulative increasing after inaction.Enemies are too easy to react too once you've seen their patterns once.There's no overarching mechanics around sex other than numbers in the player status page.You can just dash past nearly 100% of all monsters and farm only easy ones for XP.Anybody who's played that and done a lot of gameplay with this game know what really needs to be changed? If you've played AQE with my mod then you probably can guess the type of modding I'd do. ![]() Interested in modding this game now that its out. ![]()
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